Peg and ring target

ABSTRACT

A vertical post extends between a bottom flat circular disc serving as a base and a top flat circular disc. Short vertical stubs extend upward from the bottom disc spaced from the post. Hooks extend outward from the top disc. Rings are tossed by the players to engage stubs or hooks.

I United States Patent 1111 3,53 ,330

[72] lnventor Manuel A. Lama [56] References Cited 8925 Leland Ave.Sacramento. Calif. UNITED STATES PATENTS 95829 909.520 l/l909 Baust 1 11 273/100 3; fif g- 232 3 1,059,678 4/1913 Lundy .1 211/57 z June 19711,595,527 8/1926 Schwacht 273 100 1 3,223,247 12/1965 Bleed 2ll/58Primary Examiner-Richard C. Pinkham [54] PEG AND RING TARG ET AssistantExaminerMarvin Siskind 4 Claims, 6 Drawing Figs.

[52] U.S.Cl 273/100, ABSTRACT: A vertical post extends between a bottomflat 273/104 circular disc serving as a base and a top flat circulardisc. Short [5 1] int, Cl A63b 65/10 vertical stubs extend upward fromthe bottom disc spaced [50] Field of Search .1 273/100; from the post.Hooks extend outward from the top disc. Rings 21 1/57. 58 are tossed bythe players to engage stubs or hooks.

PATENTED JUH22 I57! INVENTOR. L MA MAM/t1 A.

PEG AND RING TARGET SUMMARY OF THE INVENTION In my invention a verticalpost extends upward from the center of a flat horizontal circular bottomdisc to the center of a flat horizontal circular top disc. Fourhorizontal arms, each terminating in a hook, extend radially outward inequidistantly spaced positions from the top disc. Four short verticalstubs secured to the bottom disc and disposed equidistantly along acircle centered on the post extend upward from the bottom disc.

The players utilize four sets of four rings each, each set beingdifferently colored, to toss on stub or hook in accordance with rules ofvarious games described below.

BRIEF DESCRIPTION OF THE DRAWINGS In the drawings:

FIG. I is a perspective view of the ring receiving structure used in mygame;

FIG. 2 is a top view of the structure of FIG. 1;

FIG. 3 is a cross-sectional view taken along line 3-3 in FIG.

FIG. 4 is a cross-sectional view of the structure of FIG. 1;

FIG. 5 is a view of the various rings used in my game; and

FIG. 6 illustrates the ring tossing process.

DETAILED DESCRIPTION OF PREFERRED EMBODIMENTS Referring now to FIGS. l6,there is shown a flat circular horizontal bottom disc 10 having avertical post formed from one or more elongated sections I2 stacked oneon top of another by interlocking extensions and bores extending upwardfrom the center. The top of the uppermost section is secured to thecenter of the bottom surface of a flat circular horizontal top disc 14.

Four short vertical stubs 16 are secured to disc I0 and extend upwardtherefrom. These are colored red, white, blue and green respectively.These stubs are disposed equidistantly along a circle centered onsection I2. Four horizontal arms 18, each terminating in a separate hook20, extend radially outward in equidistantly spaced positions from disc14. Each arm I8 overlies a corresponding stub 16.

Four sets of four hand toss rings 20 each are employed. One set iscolored red, the second set white, the third set blue and the fourth setgreen. The players toss the rings in turn.

All of the parts shown can snap fit together or can be threadedlyengaged.

Advantages of this game:

I. Can be played outdoors;

2. Can be played indoors;

3. Can be played in garage;

4. Can be played in driveways;

5. Can be played in any park, camp ground or any social gathering, etc.

6. More fun and excitement than any other competitive games.

Rules and Regulations for Rings of Fun:

Any player that has his or her foot on or over Foul line will bepenalized one turn at tossing rings. Any person's shoes can touch Foulline and lean forward with aim extended outward; this is permissible.

Red Player will always start first in all games. Green Player willalways be the last to play in all games depending on circumstances.

Game 0 1: Position of Four Rings (Top Section only) Starting with RedPlayer-Will toss one ringer trying to position on Red marker Part 04.However, if not positioned on ring holder, pick up ring and wait turn.White Player will proceed the same way if ringer should position onwhite ring holder Part 04 it will remain there and wait turn.

Blue will proceed the same way. Green Player will also proceed the sameway. This game will proceed until a player positions four ringers fromhis own station. No game is decided until Green Player has the lasttoss. In the event that two winners arrive at the same time, both willbe declared temporary winners. They must win two games. The first playerto win two games will be declared official winner of this game. Eachgame will start over as soon as a player gets four Ringers. Green Playerwill always have last toss according to circumstances.

Game 02: Position of Four Rings (Bottom Section) All players willproceed same as above except they will be tossing on Bottom Section.

Game 03: Combination game-Players Choice Starting with Red Player allplayers will toss one ring at a time. Players will have a choice ofposition holder top or bottom. First player to position any combinationtop or bottom with four Ringers will be declared temporary winner. Firstplayer that wins two games will be declared official winner.

Game 04: Scoring for 12 points (Top Section only) Red Player will startby tossing all four Rings. It will be permissible to pick up rings alsoremove those from Red marker holder. Red Player must remember his countwhen rings are removed from marker holder Point 04 and wait turn. WhitePlayer will do the same, so will Blue, also Green; the first playerscoring 12 points will be temporary winner. First player winning twogames is the official winner.

Game 05: Scoring for 12 Points (Bottom Section only) Same as aboveexcept players will be tossing at Bottom Section.

Game 06: Combination game scoring for 12 points Same as above as game 04and 05 except that all players will have a choice of either Section Topor Bottom to score 12 points. First player winning two games is officialwinner.

Game 07: Game of elimination tossing rings on another players position.

Red Player will toss one Ring to White Player position.

White same to Blue. Blue to Green. Any player that position four Ringerson another players position will be eliminated from game. Almost inevery case in this game there will be an instance of a crossovertossing. For instance if White Player is eliminated this means that RedPlayer will have to crossover toss to Blue position, and there will bean advantage such as Green Player will side toss to Red position. Thiswill be expected in this type of game. All players will be facing thissooner or later; it will all balance out the same for all playersadvantages and disadvantages.

Players will not be required to win two games; here the last remainingplayer will be the official winner.

Game 08: Baseball game; this is the last game.

Players will toss rings to Top Section only. Only two players arepermitted to play this game. (Both players start on Red position).

Rules:

If Rings position on Red it will be a Single.

If Rings position on White it will be a Double.

If Rings position on Blue it will be a Triple.

If Rings position on Green it will be a Home Run.

If Ring should fall on Bottom pegs same rules apply as above. Runnerswill advance no more than one base on a Single, except in case ofDouble, Triples and Home Run. When three rings are not positioned theinning will be over, and the next player will play. Players can play onagreement of five, seven or nine innings.

In case there are not four players available all these games mentionedcan be played with two players.

Also using scoring system of 12 and 16, as high as eight, 12

and 16 persons can play this game.

Having thus described this invention what I claim as new is:

I. A game structure comprising:

centered on the shaft. 2. A game structure as set forth in claim 1wherein each arm terminates in a corresponding hook.

3. A structure as set forth in claim 1 wherein there are four 5 arms andfour stubs.

4. A structure as set forth in claim 3 wherein each arm overlies acorresponding stub.

1. A game structure comprising: first and second vertically spaced flathorizontal circular discs, the first disc being below the second disc; avertical shaft extending between and connected to the centers of bothdiscs; a plurality of horizontal arms extending radially outward inequidistantly spaced positions from the second disc; and, a plurality ofvertical stubs extending upward from the first disc, said stubs beingdisposed equidistantly along a circle centered on the shaft.
 2. A gamestructure as set forth in claim 1 wherein each arm terminates in acorresponding hook.
 3. A structure as set forth in claim 1 wherein thereare four arms and four stubs.
 4. A structure as set forth in claim 3wherein each arm overlies a corresponding stub.